Describe a game. The agent builds and ships it to Roblox.
Build a Blox turns a prompt into a published Roblox experience, then measures how much it gets played. Verified playtime is settled every week as $TOKEN rewards to the creator who commissioned it.
TBA
What's actually possible on Roblox
Roblox doesn't let an outside program drop players into a server and pay them out. We designed around the platform's real rules and real APIs. Everything below is buildable today.
What we don't do
- No tokens, wallets, or crypto mentions inside any Roblox experience, its UI, or its description.
- No paying players to play. Rewards never appear in-game or as a reason to join.
- No spinning up our own Roblox servers. Roblox hosts every experience; the agent publishes to it.
- No promise that a generated game becomes popular. Reward size follows real engagement.
What we do instead
- The agent writes Luau scripts and a place file from a library of tested systems, then publishes it to the creator's own universe with Open Cloud.
- The creator connects a Roblox account with OAuth and a scoped API key. They own the experience.
- Engagement is measured server-side and cross-checked against the creator's own Roblox analytics.
- Rewards go to the creator's Solana wallet, off-platform, settled weekly.
Roblox policy on crypto and real-world rewards is strict and can change. This design keeps all token activity off-platform, but it should be reviewed by counsel before launch.
From prompt to payout in five stages
Pick a stage to see what runs, which API it touches, and what it outputs. Arrow keys work too.
Watch a build run
An example session. The agent plans, composes systems from its blueprint library, checks the Luau, publishes, and arms telemetry.
System architecture
Five components. Only the settlement step touches the chain; the rest is ordinary web and Roblox infrastructure.
Agent
LLM planner plus blueprint composer. Emits a spec, Luau modules, and a .rbxl place file.
Publisher
Pushes the place version to the creator's universe using their scoped Open Cloud key.
Telemetry
A server-side Luau module sends signed session heartbeats through HttpService.
Oracle
Dedupes, filters bots, reconciles with Roblox analytics, and computes each epoch's scores.
Solana program
Stores a Merkle root per epoch. Creators claim with a proof. Fees are burned here.
Oracle trust is the hard part. v1 uses a multisig-controlled oracle with public epoch data for anyone to recompute. Later versions add independent verifiers and challenge windows.
$TOKEN allocation
One billion tokens, minted once. Hover or tap a slice to see where each share goes.
Burn to build
Each generation costs 2,500 $TOKEN. 70% is burned and the rest funds compute (LLM inference and hosting). The agent's real costs are covered by token demand, and the supply shrinks as people build.
Stake for a boost
Lock tokens to raise your reward multiplier. Longer locks give bigger boosts, capped at 25%. Locks are time-based and non-custodial.
Claim on-chain
Each epoch publishes a Merkle root. You claim your share from the program with a proof, paying only the Solana network fee.
How rewards are calculated
A fixed pool is released each week on a decaying schedule. Your share is your verified engagement score divided by the network's total.
Unique-player minutes
Only the first 90 minutes per player per day count. Idling in a lobby doesn't. The server checks for real input activity.
Retention weighting
Players who come back on day 1 and day 7 weigh more than one-time visits, so sticky games beat traffic spikes.
Per-experience cap
No single experience can take more than 5% of an epoch's pool, so one hit can't drain the network.
Cross-checks
Our telemetry is compared against the creator's Roblox analytics. Large gaps, bot-like session shapes, and same-device clusters are discounted or held for review.
Emission schedule
Emissions halve roughly every year and are normalised so the full reward pool is paid out over 208 weeks.
Reward estimator
Play with the inputs to see how a single experience could earn in one epoch. This is a model with illustrative assumptions, not a forecast.
Illustrative only. Not a forecast or a promise of returns.
Roadmap
Ordered by what unlocks the next piece. Dates are targets and will move.
Phase 1: Agent
- Blueprint library: obby, tycoon, simulator, co-op
- Open Cloud publish flow
- Static Luau analysis in the loop
Phase 2: Telemetry
- Heartbeat module and oracle
- Roblox OAuth link
- Public epoch data, test epochs
Phase 3: Token live
- Fair launch on pump.fun
- Bonding curve completes, liquidity migrates
- Agent opens to the public
- Merkle distributor, burn-to-build, staking
Phase 4: Open network
- Third-party blueprints
- Independent verifiers
- Governance over pool parameters
Follow the build on X
Launch news, the contract address, build demos and every update land on @buildabloxsol first.